The Figma Lab: Practice, Build, and Level Up
Buy now
Learn more
Discussions
Introduction
Overview
How to Actually Get Better at Figma
Navigating Figma
What is Figma & How to Get Started
Navigating your way around Figma
Installing Plugins
Best Practices + Foundational Skills
Layout & Spacing
Layers, Naming Conventions, and Best Practices
Components — Design Once, Use Everywhere
Documentation & Developer Handoff — Designing for Others
Prototyping — Bringing Your Designs to Life
Understanding Auto Layout (and When Not to Use It)
Libraries & Design Systems — Working Smarter, Not Harder
Constraints — Making Your Designs Responsive
Understanding Design Tokens
Coming Soon: Prototyping with Figma Make
Building Confidence
Improving Your Eye for Design — Seeing Like a Designer
Components Practice
Autolayout Practice
Prototyping 101
Prototyping 201 (optional)
Design Systems Practice
Layout Grid Practice
Challenges
Rules for Completion
🧱 Challenge 1 — “Same, but Different”
🎨 Challenge 2 — “Two Colours, Full Story”
📊 Challenge 3: “The Clutter Challenge” — Information Density Control
📱 Challenge 4: “Gesture Logic” — Designing Meaningful Motion
💬 Challenge 5: “Empathetic Error” — Emotional UX Design
💾 Challenge 6: “Tiny Screen, Big Clarity” — Designing for Constraints
🧠 Challenge 7: “Text-Only Interface” — Designing with Type
🔁 Challenge 8: “Rebuild from Memory” — Spatial Recall Exercise
Feedback Process
Resources & Considerations
How to Design with AI
Tips to Improve Faster
List of Resources
Design XP Workshop Recordings
Getting Help
Products
Course
Section
Lesson
🎨 Challenge 2 — “Two Colours, Full Story”
🎨 Challenge 2 — “Two Colours, Full Story”
The Figma Lab: Practice, Build, and Level Up
Buy now
Learn more
Discussions
Introduction
Overview
How to Actually Get Better at Figma
Navigating Figma
What is Figma & How to Get Started
Navigating your way around Figma
Installing Plugins
Best Practices + Foundational Skills
Layout & Spacing
Layers, Naming Conventions, and Best Practices
Components — Design Once, Use Everywhere
Documentation & Developer Handoff — Designing for Others
Prototyping — Bringing Your Designs to Life
Understanding Auto Layout (and When Not to Use It)
Libraries & Design Systems — Working Smarter, Not Harder
Constraints — Making Your Designs Responsive
Understanding Design Tokens
Coming Soon: Prototyping with Figma Make
Building Confidence
Improving Your Eye for Design — Seeing Like a Designer
Components Practice
Autolayout Practice
Prototyping 101
Prototyping 201 (optional)
Design Systems Practice
Layout Grid Practice
Challenges
Rules for Completion
🧱 Challenge 1 — “Same, but Different”
🎨 Challenge 2 — “Two Colours, Full Story”
📊 Challenge 3: “The Clutter Challenge” — Information Density Control
📱 Challenge 4: “Gesture Logic” — Designing Meaningful Motion
💬 Challenge 5: “Empathetic Error” — Emotional UX Design
💾 Challenge 6: “Tiny Screen, Big Clarity” — Designing for Constraints
🧠 Challenge 7: “Text-Only Interface” — Designing with Type
🔁 Challenge 8: “Rebuild from Memory” — Spatial Recall Exercise
Feedback Process
Resources & Considerations
How to Design with AI
Tips to Improve Faster
List of Resources
Design XP Workshop Recordings
Getting Help
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